Fallout: New Vegas DLC Detailed in Press Release

Planning on Getting Fallout: New Vegas? You may want to wait a while for the definitive Game of the Year version, as Bethesda has announced three DLC packs for the game, which will be made available over the course of the next three months.

The three packs, dubbed Honest Hearts, Old World Blues, and Lonesome Road will not only give the Courier of New Vegas some new adventures; it’ll also flesh out the finale of the game by introducing Ulysses, the courier who wouldn’t take the job you took, and his reasons for doing so.

Seeing as the full press release has tons more spoilers than what I just mentioned above, I’ll just leave this link here, and a copy of the main body of the press release after the cut.

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Latest Fallout: New Vegas Patch Knocks Out Competition (Instead of Killing Them)

Jomu of Just One More Unlock had a short post detailing one of the (I assume) unintended changes brought about by a new patch for Fallout New Vegas.

According to Jomu and some folks on the Bethesda forums, some creatures are now essentially immortal due to the fact that they now fall over unconscious instead of dying outright. This leads to an interesting situation wherein the enemy you thought was dead will just sleep for a while, and then stand up ready to fight again.

As an added bonus, it would also appear that the unconscious foes cannot be killed while unconscious.

Folks might want to stay away from playing Fallout: New Vegas until a new fix becomes available.

Another Definition of Fun: The Troubled Life of Blackrod LeDouche

The title of this piece is off-putting, I know. Bear with me though because I’m not telling the story of my character. I’m telling the tale of how my cousin found fun in New Vegas with an hour and thirty minute time limit.

You see, my teenaged cousin (who wishes to not be named) spent an evening here at my house recently, and I observed him while he played Fallout: New Vegas on the PC. It was his first time to play New Vegas, and he only had an hour and a half to go before he had to go to sleep (long story), so he basically did everything I was not expecting out of a gamer.

He set out to create a character so unlike any other I’ve ever met. Strangely enough though, during my watch of his playthrough, I kept thinking that his character looked a lot like the Hispanic porn star from the movie Boogie Nights (Luis Guzman, pictured here). Of course, all my cousin heard was that he looked like a porn star, and so, Blackrod Ledouche was born.

Blackrod Ledouche: the man, the legend

My cousin quipped that Blackrod was now an amnesiac former pornstar who took part in the straight-to-video release of Ghouls Gone Wild 6. That statement has absolutely no bearing on the play session, but seemed fitting for the setting and took note of it.

Of course, Blackrod’s first order of business upon leaving Doc Mitchell’s House was to relieve Easy Pete of his revolver and dynamite, and does so by shooting the old man in the head. After doing so, he takes the starting quest for the Gecko killing mission, and pickpockets a live stick of dynamite into Sunny Smiles’ pants. He then follows this up by taking the newly acquired Leather armor off of Sunny Smiles and goes back into town, taking down Trudy and a random settler.

Moving into the next door general store, he performs a sneak critical on Chet, the shopkeeper, who has his head blown off. Remembering his roots (and perhaps what it feels like to have his head blown off, wink wink nudge nudge), Blackrod proceeds to mount Chet onto the countertop, where he promptly begins mounting him again.

Blackrod Ledouche Relives a Sliver of the Past

I forgot to mention this earlier, but Blackrod also teabagged the corpse of Sunny Smiles before taking her armor off, which was a bit weird.

The intrepid amnesiac ended his playtime with a jaunt to Primm, where he promptly stole some Power Ganger outfits, killed NCR soldiers, and finally, realizing the futility of it all, took a frag mine, activated and stood on top of it, and promptly fired into the ground, setting the mine off, and killing his crippled Blackrod body.


While I would never play a game in such a manner, I think it’s nice that someone can actually do that sort of thing in a game. Sure it may be weird or unsightly, but the alternative to this sort of  “fun” might be to experiment with real people, and I could never live in such a world.

Fallout: New Vegas Gets Double-Patched on the PC

This just in through the Fallout Twitter. The PC version of Fallout: New Vegas has a second patch out for players who are suffering from certain issues. I was unable to cover the first patch, whose info can be found here, but the second patch is pretty straightforward.

Here’s the word from Bethesda’s Blog and the official forums:

As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.

We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won’t turn it back on until we’re absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.

The forum post also notes that the infamous rotating Doc Mitchell issue and some other reported “bugs” were caused by corrupt files being pushed through Steam and can be solved by re-validating your game files  through Steam. For the actual creepy video, feel free to check after the jump.

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Am I a Spoiled Gamer? Ruminations on Old and New Games

I’m pretty sure there’s a psychological term for this, but since I’m no psychologist (and far less of an academic than I’d like to be), I suppose I’ll have to explain myself a bit better.

I remember the days of Arcanum and Fallout fondly. I played them both as a high school student. I finished the first Fallout 10 times with the same character type (sniper), but I gimped myself so severely in Arcanum (a magitech hybrid) that I stopped playing back in the day.

Earlier today, I started playing Arcanum: Of Steamworks and Magic Obscura again, and the same things that used to grab my attention back in the day aren’t the same things that grab my attention now.

I hate how I have to scroll using the mouse to see more of the landscape. I hate the difficulty level and the open world structure of the game that allows me to fail miserably. I think what grinds my gears most (a bit of a steampunk tech user joke there, folks) is that I hate missing the enemy with a sword, when I’m fighting a ailing wolf.

While these are issues that may be fixed by playing the game a certain way, I think another aspect that makes me less than enthused at playing older games is that I feel I’ve been spoiled by the games of the present, what with their active minimaps, heads-up displays, descriptive quest text and that floating arrow that points me to quest objectives in World of Warcraft.

If games are a microcosm of the way a person lives his life, it scares me a little to know that I once loved something so much, but now find that I have outgrown it because of the experiences I’ve had since then. In a way, it’s a sad thing because I remember the past through a lens of nostalgia, and find that the wonder I felt before is gone. On the other hand, it might also be a good thing because there’s a chance that I’ve grown since playing that game before, and might have grown to become more discerning.

That said, it also makes me wonder how I’ll take Final Fantasy XIV. I have much love for the series as a whole, but the extensive research I’ve done on the game, there is a certain lack of modern-day accoutrements we would come to expect from the WoW-enabled gaming scene of MMORPGs today.

I certainly hope I love it. It’d be a shame if I didn’t, as the screenshots and adventures could be so freaking awesome if I can grow to love it.

Hyper Video Cast Off: Dr. Michio Kaku talks Fallout

I own a book penned by renowned physicist Dr. Michio Kaku, and I find it kinda cool to note that he’s so willing to discuss the hypotheticals of video games with people in order to grow an interest in scientific discovery.

In this three-minute GameTrailers video (which I had to place on YouTube to get to embed), you’ll see Dr. Kaku explaining what would happen if nuclear wars did happen, and what the chances are of the world of Fallout invading the real world by our own caprices.


Sources: Kotaku, GameTrailers

Fallout: New Vegas PC Specs Released

Just a little bit of news for this fine morning (depending on where you live). Fallout: New Vegas has gone gold and is ready for manufacturing! Better still, the PC specs have been released, and they’re shown in the above picture.

For the most part, they’re a small step up from the specs for Fallout 3. Some computers may need to upgrade their processors to run it, but it shouldn’t be too big a hurdle, I suppose.

In any event, I have to wonder: will you be getting Fallout: New Vegas? If so, will it be for the PC, PS3 or Xbox 360?

Source: Kotaku

Double Hyper Video Cast Off: Fallout’s Orange Colored Sky

If you’re wondering what the background track is, it’s Orange Colored Sky, popularized by Nat King Cole in the 1950s. If I’m correct, the below video should be the best version to compare the Fallout’s Orange Colored Sky to.


More Fallout: New Vegas Voice Actors Made Known

Fallout: New Vegas is certainly looking to have an impressive array of acting talent pushing it forward. In addition to earlier news about Wayne Newton being the voice of Mr. New Vegas in this latest iteration of the Fallout franchise, there’s now word on USA Today that Zachary Levi, Felicia Day, and a host of other actors will be joining us in post-apocalyptia.

First off, Zachari Levi, the titular Chuck Bartowski from Chuck, will be playing Arcade Gannon (pictured above), who is supposed to be a member of the Followers of the Apocalypse.

Felicia Day, of The Guild fame, will be playing Veronica, a Brotherhood of Steel Scribe.

Matthew Perry (Friends) will be playing Benny, the head of the Geckos family.

Danny Trejo (It’s DANNY EFFIN TREJO!) will be playing Raul the Ghoul mechanic (and potential companion) for your trek across the wastes.

Kris Kristofferson (The Blade Trilogy) will be playing Chief Hanlon, who is described as being a “grizzled soldier at the end of his career.”

On the Star Trek front, Rene Auberjonois (Star Trek: DS9) will be playing the enigmatic Mr. House, to whom the saying, “The House always wins,” will be literally be attributed to in this game. Furthermore, Michael Dorn (Star Trek: TNG) will be returning as Marcus, the intelligent super-mutant, from Fallout 2.

John Doman (Mystic River) will be heading Caesar’s Legion as the aptly-named Caesar.

William Sadler (The Shawshank Redemption) will be playing, strangely enough, a robotic companion who talks like a cowboy, and is appropriately named after me, Victor. :)

Of course, I won’t forget to mention the awesomeness of Ron Perlman, who’ll be reprising his role as the narrator for the game, probably until he dies, which I doubt will be anytime soon. GO RON PERLMAN!

All in all, the future’s looking bright… all things considered for a post-apocalyptic wasteland.


Traversing the Capital Wasteland for a bit

Escape from the Vault

On a whim, I decided to try playing more of Fallout 3: Game of the Year Edition. For some strange reason, I could never manage to sustain the momentum required to complete it. Due to some mild MMO burnout though (and some hot anticipation for Final Fantasy XIV), I decided to give it another shot, this time making sure to get some really good modifications, including an experience reduction mod, a Mod that adds new enemies and skins to most other enemies, and a UI modification that makes the game look better on a computer.

That said, I spend a couple of hours trying to reacquaint myself with the modding system, and subsequently got stumped as I deleted the old files I had and couldn’t remember what version of the mods I was using previously were.

Luckily, Kai Hohiro of the Fallout 3 forums made a set of tutorial videos during the time when I wasn’t playing that really helped me learn the fine art of installing basic, popular mods. Comparatively speaking, two of the mods I used (the enemy adder and UI mod) were in the tutorial, and I learned to adapt it for my own use.

I’m still testing the installed modifications to make sure they’re working well, and I hope they are okay. In the meantime, those of you who’ve got a hankering for post-apocalyptia may want to check out the above link for mod installation information.