Giving New and Old Games Their Time in the Spotlight

Some time ago, I took Everquest out for a trial run, but I never really got into it because the controls felt alien to me… I mean, pressing H to hail an NPC? Typing words to talk to an imaginary being through the internet? Preposterous, right?

I’d been conditioned by the Eq2/WoW-era RPG to demand an experience that was similar to itself, to the point that I’d never really given the first Everquest a proper run-through because of its naturally different style of play.

I want to rectify that due to my current situation. Right now, there are a couple of AAA free-to-play MMORPGs I’ve not tried, and with my current need to conserve my money, it seemed like a good idea to go and revisit Everquest, especially since I actually have quite a bit of Station Cash on my account that’s doing nothing there.

At the same time, I’ve set EVE Online on an 11-day training regimen, even though I have only four days left on my sub. Whether it trains past day four is beyond me, but at least I’ll have a better inkling of what my plans are when I come back.

In addition, I want to try another genre I’ve yet to actually experience: the superhero game. I’ve downloaded DC Universe Online for a run, and I’m going to make an ice character for use.

My SC will go more to Everquest, probably, mostly because DCUO doesn’t seem to have housiing. Hopefully, I’ll enjoy Everquest and DCUO and, perhaps, even a bit of LOTRO, even without spending for anything with more money than I’ve already invested.

At the very least, some new and old games will get their time in the spotlight.

My thanks to Kaozz of ECTMMO for reminding me of the Everquest F2P transition that’s happening.

Heading to Old Norrath, or What Did I Get Myself Into?!

I had a couple of choices for title names in my head, which included, “Heavens be damned, I cannot run!” and “How Doth One Respondeth to an NPC?” Ultimately, I decided the simplest two titles would be the best.

Reading about the time-locked progression server for Everquest made me realize something. The very first MMORPG I wanted to play was this game I saw in Inquest Magazine called Everquest, circa 1999-2000, and despite all the expansions that have come for the game, I could actually have the chance to experience the very game that made me want to be an MMO gamer to begin with.

Sadly, I’m not the same person I was in 1999. Hell, I’m not the same person I was in 2009. My preferences have no doubt changed due to the coddling by current-generation MMORPG traits, so I wanted to see the extent of my coddled nature by engaging in the trial for Everquest, called Escape to Norrath.

The first thing I said to myself when I was first able to get into the game world was, “Dagnabbit, what the hell is up with the User Interface?” It was everywhere, covering most of the screen and obscuring my character’s vision severely.

The second thing I noticed was that pressing the WSAD combination of keys did not make my character move.

Eventually, after closing some windows, I realized that I needed to figure out where to go to change my button layout, and I found out that the reason why I couldn’t move was that the game relegated the movement buttons to the right side of my keyboard on the arrow keys. With that fixed, I began my adventure… for all of five minutes.

One of the Escape to Norrath quests had me learning to equip armor. The problem was the quest prompt told me to equip the armor and then respond to the questgiver through main chat. Unfortunately, I didn’t know what to do to get the questgiver to continue the quest, so I quit the game and did some errands and bought McDonald’s food, and wrote this.

This game will definitely take some getting used to, especially for someone who’s used to the luxuries of the current generation of MMO game.